Memory

What is a Memory?


An Agent's Memory is responsible for storing and retrieving an Agent's Knowledge of other Entities. It is populated by Sensors but can also be modified by MappingTypes. The TAI Base Memory Type is just a simple store and retrieve memory. Sensor Types populate the Entity Info and then there are various public methods to retrieve Entity info based on the Entity Type and the distance to the Entity.

Memory Type


Script Reference

Entity Info


Entity Info is the core data structure for recording the memory of an Entity. It is easy to extend to record the info that is required for different style games.