WorldObject : Entity : MonoBehaviour

What is an World Object?


A World Object is a component that must be attached to any Game Object that can NOT make decisions and act in the World. A World Object's main field is it's World Object Type, which defines the configuration for the World Object.

See World Object Guide.

World Object Custom Inspector


World Object Type All World Object's must have a World Object Type. See World Object Type Inspector.
Prefab Variant Index Entity Types can have multiple Prefab Variants. This index specifies which Prefab Variant represents this World Object. Indexing starts at 0.
Start State Which state to start in? (On World Object creation) Only available if the World Object Type has states.
Run Output Changes
On Start
Should enter state transition Ouput Changes be run when creating this World Object? Only available if the World Object Type has states.
Start Complete Points Should this World Object start with completion points? Only available if World Object Type's CompleteType is not None.

Tags, Overrides, Inventory Slot Mappings


See Entity Inspector.